Multilevel educational alphabet corresponding numbers word game

ABSTRACT

An educational word game designed to be played with cards or with card squares with three level and three series. The game is entertaining and competitive and functions for the entire family with its multitude of games. It is a developmental tool, a teaching tool and an ongoing learning process of vocabulary building skills. In the Level I game the three letters selected are used independently of each other in the first position of each word, Level II Game in the second position, and Level III in the third position. The first series focus on single letters for all three game levels, the second series on the double letters, and the third series on triple letters. The alphabet letters and the corresponding numbers guideline have many useful purposes.

CROSS-REFERENCE TO RELATED APPLICATIONS

This application claims the benefit of the provisional patentapplication No. 62/285,695, with a filing date of Nov. 6, 2015 byJacqueline Lee.

A portion of the disclosure of this patent document contains materialwhich is subject to copyright protection. The copyright owner has noobjection to the facsimile reproduction by anyone of the patent documentor the patent disclosure, as it appears in the Patent and TrademarkOffice patent file or records, but otherwise reserves all copyrightrights whatsoever.

BACKGROUND OF THE INVENTION

There are a variety of word games, word puzzle games, card games, andboard games for entertainment, recreation, and education. Some of thesegames have tiles or cards with letters or numbers only, and some with acombination of letters and numbers. Some of these games are consideredunfair by many players because a particular player may not get the tilesor cards with the higher value points. Assigning points in this mannerfor scoring purposes may be a contributing factor to losing the game. Ifit is a word game puzzle where you circle the answers or write theanswers on its surface, it is no longer reusable or useful.

The players are usually dealt a fixed amount of cards or issued acertain number of tiles before the game commence. Some of these gameswill accommodate a limited number of players, two to four at a time.Most of the word games are based on follow-up of another player'sletters or word phrase in order to proceed. Most of these games have oneway of being played with no alternatives. This becomes repetitive andplayers get bored and stop using the product in a short period of time.Most of the games are restricted to a certain age range and is notadjustable for all ages. Consumers have complained about too many piecesin a game to keep track of, especially if the piece size is less thanone inch. Some card games have suited pairs, for matching two cards thatlook alike which are clearly distinguishable from the others whichbecomes boring after a few plays.

BRIEF SUMMARY OF THE INVENTION

This multilevel educational word game with the alphabet letters and thecorresponding numbers guideline has three levels and three series. Inall three series the word game has cards or card squares. The card deckconsists of 30 individual cards while the card grid consists of 30attached card squares. In the SSSS there are 26 cards or card squareseach represent one alphabet letter A-Z with the corresponding numbers1-26. In the DDDS the 26 cards or card squares represent two alphabetletters, and three alphabet letters in the TTTS. There are three cardsor card squares that represent Player's Choice with numbers 27, 28, and29 for all three series. If the Player's Choice card or card square isselected in SSSS a player can choose any one letter from the alphabet,in the DDDS any two letters, or in the TTTS any three letters. There isone card or card square that represents the trademark name with thenumber 30. If the trademark card or card square is selected a player canchoose any one of these seven letters (E, H, I, N, R, T, Y) in the SSSS,any two in the DDDS or any three in the TITS. The SSSS uses singleletters. When playing the SSSS, Level I Game use each of the 3 lettersselected independently in the first position of each of the three words.When playing the SSSS, Level H Game use each of the 3 letters electedindependently in the second position of each of the three words. Whenplaying the SSSS, Level III Game use each of the 3 letters selectedindependently in the third position of each of the three words. The DDDSuses double letters and TTTS uses double letters.

BRIEF DESCRIPTION OF THE DRAWINGS

FIG. 1 shows the entire view of the card grid with the 30 squares inaccordance with one embodiment. It shows the alphabet letters and thecorresponding numbers guideline in accordance with another embodiment.It shows several other embodiments see FIG. 2.

In the FIG. 2 there are several alphabetic suffixes use to describe oneenlarged card square from the card grid.

FIG. 2A shows geometric figures and or symbols on the outer frame.

FIG. 2B shows DDDS double letters and TITS triple letters.

FIG. 2C shows geometric figures on top of the pattern frame.

FIG. 2D shows the pattern frame and the corresponding number of zeroes.

FIG. 2E shows the square with four corner tips.

FIG. 2F shows the square with the alphabet letter and the correspondingnumber.

FIG. 2G shows four smaller frames, each has a letter inside.

FIG. 3 shows an enlarged Player's Choice card square from the card grid.

In the FIG. 4 there are several alphabetic suffixes use to describe theAngstair cards.

FIG. 4A shows one face card from the red trim card deck with a geometricfigure around one of the four letters and the two angled alphabet stairstep designs with the corresponding number in between to represent theletter on the card. It has the matching number of zeroes.

FIG. 4B shows one face card from the green trim card deck and followsthe information in FIG. 4A, but has two inverted letters, and fournumbers alongside the west and east panels.

FIG. 4C shows one face card from the blue back card deck and follows theinformation in FIG. 4A, but has two inverted letters and math equationson the bottom on the card.

FIG. 4D shows the back of the red trim card deck.

FIG. 5 shows the alphabet letters and the corresponding numbersguideline.

FIG. 6 shows the bookmark.

DETAILED DESCRIPTION OF THE INVENTION

This word game is designed to be played with cards (word card game), andwith card squares (word boxboard game). The embodiment utilizing twoformats for the same word game because some people like to shuffle cardsand others stay away from individual cards for many reasons. The wordcard game will be referred to as cards or card deck and the wordboxboard game will be referred to as card squares or card grid. Thismultilevel educational word game with the alphabet letters and thecorresponding numbers guideline has three game levels and three series.The Super Sensational Single Series (SSSS) has one single alphabetletter. The Deep Dynamic Double Series (DDDS) has two alphabet lettersand is used as one unit. The Topnotch Tremendous Triple Series (TTTS)has three alphabet letters and is used as one unit; however, there arethree parts to the TTTS that will be discussed later.

This is an educational word game. It comprises cards, card squares,bonus cards, championship cards, bookmarks, timers, tokens, chips,instruction sheets, sample rounds sheet and the alphabet letters and thecorresponding numbers guideline. This game can be used as adevelopmental program for some individuals at different stages of life.This word game can enhance your thinking to a new level of limitlesswords and other possibilities.

This limitless word game challenges the mind and demands deep creativethinking. The goals and objectives are to provide an additional approachto educational development, and to use the cards, card squares and chipsas teaching tools. The bonus cards, championship cards, and bookmarkscan be used as a motivational incentive reward program. The playersshould aim for higher goals and to continue to find ways to write andspell longer words while enhancing ones vocabulary.

The game is listed for ages 9 to adult. However, with an adultsupervision, children can be introduced to this educational game at anearly age. They can progress from learning the letters and numbersdisplayed on the cards or card squares to writing two and three letterwords and other simple words. This can also be done for others whocannot read regardless of age. The intent is for each individual toadvance to a higher game level and complete all three series over aperiod of time beginning with the Super Sensational Single Series.

Accordingly, several advantages of one or more aspects are as follows:to provide an educational word game with the corresponding numbers toinclude math games, to provide entertainment_(;) and competition and toprovide alternatives ways to play the game. There are several additionalgames all in one box to avoid boredom and the matching games arechallenging. Some of these games allow a person to play alone or withothers. Many people can play this word game at one setting. Thisembodiment removes the dependency of relying on someone else's lettersor word phrases. The word game is designed so that each player has thesame equal opportunity to win. Each player plays with the same exactcards, card squares, letters, numbers and points system.

The cards and card squares have the alphabet letters and thecorresponding numbers to be used for many purposes.

(a) Word knowledge building skills and spelling skills. How? Simply bychecking the other player's papers and referring to the dictionary willhelp you with your spelling skills. You will become more aware of otherareas of studies depending on your opponents knowledge or field ofstudy. This embodiment allows you to write words from various fields ofstudies to include geography, business, mathematics, science and more.To make the game more competitive, if the players are studying to becomea doctor or nurse, they can narrow the scope of the game to writing onlymedical terms, excellent study habit. When using this embodiment as ateaching tool for educational development in an English class narrow thescope of the words to be more specific. For example when playing theSSSS Level I Game have the participants write only words that are nounsfor that session. Next time write only pronouns, next session only verbsand so forth until all eight parts of speech have been completed, thenmove on to the other Game Levels using the above format. This can bedone for any subject matter.

(b) The cards and card squares with the alphabet letters and thecorresponding numbers can be used by parents to teach their youngchildren. Teach the child that A is the first letter in the alphabet, Dis the fourth, and M is the thirteenth letter in the alphabet. The carddeck game can be used to make words by placing the cards face up side byside to form words. The child can point to the letters on the card gridsquares to make words. The numbers can be used to teach mathematics:counting, adding, subtracting, multiplication and more.

(c) Many people of all ages are having a difficult time figuring outthat P is the sixteenth letter in the alphabet even with the use oftheir fingers as a counting apparatus. People should learn (memorize)the alphabet letters and the corresponding numbers.

(d) Another advantage is to distinguish the difference between similarletter sounds. If someone asks if you are saying F or S, currently it isstated S as in (same) or F as in (fame), but still with somemisunderstanding. However, the embodiment of using the alphabet letterswith the corresponding numbers will lessen this problem. If someone isasking are you saying F or S you can say F6 or S19, no more confusion.Another example is the P and the T; I have heard people say P as in Pauland the other person responds okay T as in tall, and then the firstperson agrees. Saying P16 or T20 ends this ongoing error.

(e) Some people are good at remembering names, faces, letters and words,while others are good at remembering numbers. We will refer to them asthe letter people and the number people. Memorizing the alphabet lettersand the corresponding numbers will be useful for identifying a licenseplate when one does not have a pen, pencil, paper or any other means ofcapturing the information. Use this embodiment for identifying a licenseplate with 3 letters and 3 numbers (example) plate RFJ 397. Each groupmay remember half of the license plate. The letter people will rememberRFJ, but may be unsure of the numbers and vice versa for the numberpeople. However, knowing the alphabet letters and the correspondingnumbers, one will recall the entire license plate by converting lettersto numbers or vice versa. RFJ=18 6 10 and 397 is CIG

(f) The alphabet letters and the corresponding numbers are useful formath equations.

(g) Using the corresponding numbers of the alphabet letter is acceptablefor those groups of players that want an assigned point value other thanone point per letter. This involves more math and calculation; however,some players have more of a competitive drive. Remember each player willstill have the same set of three letters and an opportunity to use anyother letters to write his/her words. All twenty six letters areavailable to all the players.

The card grid is approximately 7.75-8.5 inches by 10.5-11 inches. Someof the frames have a grid-like mesh-net pattern or texture. Oneembodiment of the card grid has an upper and lower rectangle with 30card squares in between the two rectangles illustrated in FIG. 1. Theupper rectangle will have the trademark name. The lower rectangle showsthe alphabet letters and the corresponding numbers guideline in threesections. The first section has the upper case alphabet letters and thesecond section has the corresponding numbers and third section has thelower case alphabet letters.

The ,card grid is designed with 30 attached squares on one card and isreferred to as card squares. The outer frames of twenty six squares havethree geometric figures or symbols on them distributed on the west andor east side of the frame FIG. 2A. The outer frames of twenty sixsquares have the DDDS letters and on three frames the TTTS letters onits base FIG. 2B. The medium frames are attached inside the outer frameswith a variety of patterns with geometric figures on top FIG. 2C and thecorresponding number of zeroes at its base FIG. 2D. The squares insidethe pattern frames have triangle tips on all four corners FIG. 2E.Inside the triangle tip frames are a raised square with thecorresponding numbers on both side of the uppercase alphabet letter FIG.2F.

Four smaller frames are attached to the pattern frames. Each smallerframe has one alphabet letter inside of it. These smaller frames arelocated in the north, south, west, and east. Each location has acomplete alphabet set FIG. 2G. The card grid has five randomly selectedalphabet sets.

The card grid has three players choice squares with two angled alphabetstair step designs facing each other, one in ascending order and one indescending order. In between the stair steps is a circular devicerepresenting continuation. The three Player's Choice squares are number27, 28, and 29 with the same number of zeroes illustrated in FIG. 3. Thecard grid has one square with the trademark name.

The card grid is designed to play many games: matching patterns andgeometric figures, locating, finding, searching words and math games.Because the letters are in a permanent location on the card grid aplayer can find, locate, search, and develop words by using the 26alphabet letters as they are arranged on the card grid, plus the threePlayer's Choice squares choose any alphabet letter A-Z, and the onetrademark square choose from these seven letters (E, H, I, N, R, T, Y).There are over 100 words to be located and written from the card gridusing a letter from the center square frame FIG. 2F. The word can bedetermined or located in any direction across, down, up, diagonally,vertically, horizontally, backwards, as long as each squares touches thenext letter square. Use the above process for the north set of alphabetletters, the south set, west set, and the east set. How? This is whenthe mind challenge and the deep creative thinking come into play. Whenplaying the north alphabet set imagine those letters in the centersquare frame FIG. 2F. However, if this is too difficult, there are 30individual lettered miniature bonus cards that can be place over eachcenter square frame to change the grid. These lettered miniature bonuscards are for changing the letters in the SSSS game. These letteredminiature bonus cards have several uses. They can function as a chipwith numbers 1-30 on the back to correspond with the letters on the faceside. They can be used by younger children to match the alphabet letterin all five locations. Others can see how many they can match in 30seconds. If the numbers are on the back match the numbers to thecorresponding letters in 30 seconds rotating locations.

The card deck and card grid are designed with subtle flaws to keep themind active. Some numbers and letters are off centered. Some colors formatching purposes maybe a shade lighter or darker or faded. Thegradients or textures may show some subtle differences. The embodimentis use for matching three similar geometric shapes or symbols or otherobjects with some subtle differences or maybe it is an illusion. Lookfor differences or distortion in the patterns, colors, textures, size,height and more.

One embodiment of the card deck, the size is approximately 3″×3.69″.Each card has the same letter on the face of the card 4 times with oneletter surrounded by a geometric shape with varying weight, length andsize. Each card has two angled alphabet stair step designs facing eachother, one in ascending order and one in descending order with thecorresponding number between them illustrated in FIG. 4. The number ofzeroes on the card is equivalent to the alphabet letter and thecorresponding number FIG. 4.

The Angstair cards are unique to look at and appeasing to the eyesbecause of the magnificent, vibrant and engaging colors, textures andgreat artistry. The face of the cards has colors, for matching purposes;some of the cards are textured with different gradient of colors. All ofthe cards have the trademark name on it. The cards are available inthree different back colors red trim, green trim and blue trim. The redtrim cards have 4 upright standard letters FIG. 4A. The green trim cardshave four numbers alongside the west and east panels FIG. 4B and theblue trim cards have math equations on the bottom FIG. 4C. Both have 2of the 4 letters inverted, so it functions well in an upside downposition. The back of the cards in each set are identical and decorativeand do not have any playing purposes.

The Anguide cards have the alphabet letters and the correspondingnumbers guideline on each card. The Angoval cards have the alphabetletters with the corresponding numbers inside the oval shape head withan array of colors and designs and math equations on the face of eachcard. Both have a deck of 30 cards with four of the same alphabetletters on the face of each card with two inverted letters. During myresearch and observation some people with eye issues appreciates thesize of these lettered cards.

FIG. 5 shows the alphabet letters and the corresponding numbersguideline in a chart form and the stair step designs.

FIG. 6 shows a bookmark that goes with the Angstair card deck.

OPERATIONS

How are the three playing letters selected? Three cards are randomlyselected from the card deck and these three cards are placed face upside by side displaying all three letters. Three chips are tossed on thecard grid squares to select the three playing letters. The threePlayer's Choice cards or card squares choose any alphabet letter A-Z,and the one trademark cards or card square chooses from these sevenletters (E, H, I, N, R, T, Y). The three letters are randomly selectedfor each round until the predetermine points are reached.

In the Super Sensational Single Series (SSSS) each card or card squarerepresents one alphabet letter. When playing the SSSS you are focused onthree individual single alphabet letters selected. However, thefollowing combinations of single letters are possible: three differentletters, or two of the same letters and one different letter, or threeof the same letters. These letters are used independently of each other.Each of the letters are used individually, separately, as a singleletter only, and is use to write three different words in 30 seconds.All three letters are used independently to play the game. Write threedifferent words in each round using the three selected letters.

When playing the Level I Game the three letters selected are usedindependently of each other in the first position of each word. Stateddifferently, you will begin each of your three words using each of thethree selected letters, one letter for each word. Each of the threeletters is used separately.

When playing the Level II Game the three letters selected are usedindependently in the second position of each word. Stated differently,the three selected letters will be the second letter in each of thethree independent words.

When playing the Level III Game the three letters selected are usedindependently in the third position in each word. Stated differently,the three letters selected are used independently in the second positionof each word. Suppose the three random letters selected are A, D, and M;see the examples below for the position locations of these letters.

LEVEL LEVEL LEVEL I GAME II GAME III GAME any name stay day adopt budmany am arm

In the Level I Game the A begins one of the words (any), D begins one ofthe words (day), and the M begins one of the words (many). The threedifferent letters are used independently to begin each of the threedifferent words.

In the Level II Game the A is the second letter in one of the words(name), D is the second letter in one of the words (adopt), and the M isthe second letter in one of the words (am). The three different lettersare used and in the second position of three different words.

In the Level III Game the A is the third letter in one of the words(stay), D is the third letter in one of the words (bud), and the M isthe third letter in one of the words (arm). The three different lettersare used and in the third position of three different words.

In the Deep Dynamic Double Series (DDDS) each card or card squarerepresents two alphabet letters. When playing the DDDS each card or cardsquare consists of two letters that are used as one unit. The pair ofletters cannot be separated or reversed and will be referred to asdouble letters. All three groups of double letters are used to play thegame. Write three different words in each round using the three selectedgroups of double letters. When playing the Level I Game the three groupsof double letters selected are used independently in the first positionof each word. When playing the Level II Game the three groups of lettersselected are used independently in the second position of each word.When playing Level III Game the three groups of letters selected areused independently in the third position of each word. Suppose the threerandom double letters selected are AD, DA, and MA; see the examplesbelow for the position locations of these letters.

LEVEL LEVEL LEVEL I GAME II GAME III GAME ad d m ad e gr ad e da y a dapt ce da r ma ny a ma ze ar ma da

In the Topnotch Tremendous Triple Series (TTTS) each card or card squarerepresents three alphabet letters. The TTTS consists of three parts.Part I each card or card square consists of three letters that is usedas one unit. The three letters cannot be separated or reversed and willbe referred to as triple letters. All three groups of triple letters areused to play the game. Write three different words in each round usingthe three selected groups of triple letters. When playing the Level IGame the three groups of triple letters selected are used independentlyin the first position of each word. When playing the Level II Game thethree groups of letters selected are used independently in the secondposition of each word. When playing Level III Game the three groups ofletters selected are used independently in the third position of eachword.

In Part I of the TTTS suppose the three random triple letters selectedare ARC, ANT, and PER; see the examples below for the position locationsof these letters.

LEVEL LEVEL LEVEL I GAME II GAME III GAME arc haeologist p arc hment starc hy ant icipation p ant agraph sl ant ingly per adventure a pertometer up per most

Part II (a) of the TTTS consists of two letters referred to as doubleletters that are used as one unit and a single letter in this order Thesingle letter can be anywhere in word as long as it follows the doubleletters.

Part II (b) of the TTTS consists of a single letter and two lettersreferred to as double letters that are used as one unit in this order.The double letters can be anywhere in word as long as it follows thesingle letter.

Part III of the TTTS consists of three single letters one is used assingle letter to begin the word and the other two letters are usedanywhere in the word. Each of the three letters will take turns beingused in the first position of the word in the Level I Game and the othertwo letters are used anywhere in the word. Each of the three letterswill take turns being used in the second position of the word in theLevel II Game and the other two letters are used anywhere in the word.Each of the three letters will take turns being used in the thirdposition of the word in the Level III Game and the other two letters areused anywhere in the word.

The main point with all three series (SSSS, DDDS, and TTTS) is each hasthree game levels and the three game levels do not interconnect oroverlap when playing in the above format. The three game levels areplayed separately. In the ramification an alternative way of playingwill be discussed.

The penalties are the same for all three series. A word can be used onlyonce per game level. Misspelled words or incomplete words will lose thepoints associated with the number of letters in the correct spelling ofthe word. If you fail to get three words in 30 seconds you lose 3 pointsfor each word you miss. No proper nouns, apostrophes, or hyphenatedwords, or separated words such as air pressure.

Winning the game is the same for all three series. Write 3 completewords in 30 seconds using the selected letters independently, spell thewords correctly, each letter of the word is valued at one point;therefore, longer words equate to more points. Avoid penalties. Eachlevel consists of several rounds. Write 3 different words in 30 secondsusing the selected letters in each round. Remember to think positivelyand improve on each round. The above series can be played with bonuspoints.

How to Play the Word Boxboard Game?

Select a “leader” to issue the chips for each round, to call out thethree letters selected on the boxboard card squares (card grid) afterthe chips have been tossed by a player, keep the timer, keep updatedhighest points displayed after each round, issue miniature bonus cards,set up play area, and review the winner's paper for accuracy. Ideally,the leader should not play; rotate the leader.

Each player will take turns tossing the 3 chips per round on theboxboard card squares to select the 3 letters to be use for that round.If the chip lands on more than one letter, select the letter that hasthe most coverage, if the chip lands on the Player's Choice square orsquares, the player selects any letter, or the same letter, or acombination of letters, if the chip lands on the trademark name, selecta letter or letters from these letters (E, H, I, N, R, T, Y).

Set the 30 seconds timer, player one tosses the chips on the boxboardcard squares. Stop after 30 seconds, a miniature bonus card is issued ifearned on the toss. Call out the 3 letters selected on the boxboard cardsquares. Start the 30 seconds timer. Players begin writing your 3independent words using the 3 letters selected. Now stop after 30seconds. Reset the timer for 30 seconds to count your points. Now stopafter 30 seconds. Each player call out your points including bonuspoints Remove the chips and let the next player toss and follow theabove steps.

The winner is the first player to reach 300 points. After the firstplayer reaches 300 points, his/her paper is checked for all penalties bythe leader or each other. If the player falls below the 300 points afterpenalty deductions, an additional 30 points are deducted. That player'sscore is announced and he/she is out of the game. Resume the game withthe remaining players. Follow the same procedures. The winner may addhis or her initials and date to the back of the bookmark. The playerscan review each other papers.

How to Play the Math Games Using the Card Grid?

The goal of the math is to add the row of numbers horizontally showingthe operations step by step and to see how many complete rows you canadd in 30 seconds. There are 6 rows and once you have accomplished theabove goals, then reverse and add the rows backwards. Now, add the 5columns showing the operations step by step from top to bottom and thenfrom bottom to top. Finally, add the entire 30 squares of numbers in 30seconds for the ultimate challenge. For those who want more challengefollow the above step and multiple the numbers instead of adding thenumbers, remember the 30 seconds timer.

How to Play the Word Card Game?

Select a leader to shuffle the cards, keep the timer, and keep updatedhighest points displayed after each round, and issue the chips. Theleader will shuffle the cards and let each player take turns selecting 3cards per round. Turn the 3 cards face up and place them side by side sothe letters are visible. Use the letters on the 3 cards independently towrite your words. If the card reads Player's Choice the player whoselected the cards for that round can request any letter A-Z. If thecard selected is the trademark name the player who selected the cardwill choose a letter from these letters (E, H, I, N, R, T, Y).

Shuffle the cards, select 3 cards, and turn face up so the letters arevisible. Start the 30 seconds timer. Players begin writing your threedifferent words using the letters on each card, now stop after 30seconds. Reset the timer for 30 seconds to count your points, now stopafter 30 seconds and call out your points. The player with highestpoints receives a chip for that round—in case of a tie—no chip will beissued for that round, but counts as used. Match the chip with theround, round one will receive the chip with the number one on it and soforth. Put the 3 cards back in the card deck.

Repeat the steps above until all 30 chips have been issued and 900points have been reached. If 900 points have not been reached, continueplay until a player reaches 900 points even if all the chips are issued.If a player reaches 900 points before all the chips are issued the gameends.

When the predetermined points are reached the game ends and a checksystem begins. Now, each person will pass his or her paper to the playerto the right to be checked for the correct spelling, counting, andpenalties. If another player wants to double check any player's paper,it is allowed. If errors are found the correct adjustments will be madeincluding the chips. Example: If player P received the chip labelled 1(round 1) and the check system finds a mistake that lowered player P'spoints below player Q's because of (round 1), the chip is taken fromplayer P and issued to player Q. The same procedures apply to all 30rounds. If the check system finds a mistake after the 30 rounds onlypoints are deducted. If player P who called out 900 points and the checksystem verifies less than 900 points after corrections and deductions anadditional penalty of 30 points is deducted. If player P still has thehighest points, player P is the winner. However, if player P′s pointsare less than player Q's points after the deductions, then player Qwins. The winner of the game is the player who reaches the 900 pointsfirst. If the winner also has the most chips after completing a gamelevel he or she is awarded the bonus bookmark with the trademark name.It is worth 3 points for the next game. If the 900 points are too highreduce to 300 or 500 points.

Some of the additional games are listed below for the word card gameusing the Angstair cards.

Game Number Four Match the Numbered Chips to the Lettered Cards usingthe above Guideline anywhere on the Card

Shuffle all 30 cards and turn them face up showing the letters using 6rows and 5 columns or 3 rows and 10 columns. Place all 30 chips in acontainer and shake. Now, place all of the chips on the table. Set thetimer for 30 seconds and begin placing the corresponding chip numberwith the letter on the card. Match numbers 27, 28, 29 and 30 with thePlayer's Choice cards and the trademark card. Each player takes turn.How many were you able to get in 30 seconds? The goal is to get all 30in thirty seconds. Give yourself (1) point for each successfulcompletion. Earn 30 points per round. The winner is the first player toreach 300 points. This can also be played with word boxboard game.

Game Number Five Match the Numbered Chips to the Lettered Cards usingthe above Guideline over the Geometric Figure on each Card

Once you are comfortable with game number four, now place the chip overthe circled letter on the red trim cards, over the hexagon letter on thegreen trim cards, and over the triangle letter on the blue trim cardscompletely covering the geometric figure, leaving only 3 lettersexposed. If the geometric figure and the letter are not completelycovered you do not earn the point. Shuffle all 30 cards and turn themface up showing the letters using 6 rows and 5 columns or 3 rows and 10columns. Place all 30 chips in a container and shake. Now, place all ofthe chips on the table. Set the timer for 30 seconds and begin placingthe corresponding chip over the geometric figure on the card. Matchnumbers 27, 28, 29 and 30 with the Player's Choice cards and thetrademark card, between the two angled alphabet stair step designs. Eachplayer takes turn. How many were you able to get in 30 seconds? The goalis to get all 30 in thirty seconds. Give yourself (1) point for eachsuccessful completion. Earn 30 points per round. The winner is the firstplayer to reach 300 points.

Game Number Six Place the Cards in the Same Quadrant Location Base onthe Geometric Figure on each Card.

Twenty six of the 30 cards have four of the same alphabet letters on itwith a geometric figure around one of the four letters please remove thethree Player's Choice cards and the trademark card before playing thisgame. Shuffle all 26 cards and turn them face up showing the letters.With the cards in its upright position you will place each card in oneof the four quadrants based on the location of the geometric figure onthat card. On your playing surface (if playing alone) think of it as animaginary quadrant, see example below and a place the cards with thegeometric figure in the appropriate quadrant.

If playing with others use a piece of paper and draw the figure belowwithout the letters, and turn all 26 cards face up showing the letters.Now write the letters that belong in each quadrant in 30 seconds. Eachplayer plays at the same time. How many were you able to get in 30seconds? The goal is to get all 26 in 30 seconds. Give yourself (1)point for each successful completion. Earn (1) point per each letterplaced in the correct quadrant on your paper in 30 seconds. Reshufflethe card deck, reset the timer for 30 seconds and repeat until a playerreaches 300 points.

Game Number Seven Color Match Face of Cards Letter Side Up

Shuffle all 30 cards and turn them face up showing the letters using 6rows and 5 columns or 3 rows and 10 columns. There are 10 sets with 3cards in each set that are color coded. Match the colors, patterns,textures and designs of the cards. You will notice that some sets mayhave the same or similar shade of the colors. Some sets may have lighteror darker shades of the colors, but with the same pattern, texture anddesign. Each player takes turn. You will receive (1) point for eachcorrect set matched in 30 seconds. The goal is to match all 10 sets in30 seconds. The winner is the first player to reach 100 points.

Game Number Eight Color Match Face of Cards Letter Side Down

Shuffle all 30 cards and turn them face down showing the back of thecards using 6 rows and 5 columns or 3 rows and 10 columns Match thecolors, patterns, textures and designs of the cards. You will noticethat some sets may have the same or similar shade of the colors. Somesets may have lighter or darker shades of the colors, but with the samepattern, texture and design. Player one will turn up any three cards, dothe 3 cards have the same color and texture? If so, pick up the 3 cardsand place them near you and continue the same process until you do notmatch 3 cards. If you do not match 3 cards place the cards face down inthe same location. The next player follows the same procedure.

This continues until all of the sets have been matched. Each playercount how many sets you have in your possession. Each set is worth (1)point. A winner can be claimed in two ways. First, the player that gets100 point first wins. The second way is to receive a chip for each setyou have, and after all of the chips have been issued the player withthe most chips is the winner.

Game Number Nine Attention to Details

Are all of the geometric figures around the letters the same size (widthand length and thickness)? If not, separate into different piles andwrite the letters that represent each pile. Are all of the zeroes thesame color? If no, what are the colors? Are all of the zeroes printedbold or not? If not, list the letter cards with the bold zeroes on thecard. Do all of the zeroes match the number above it? If not, whichletter cards do not match?

See the above two angled alphabet stair step designs to answer the nextset of questions. Is the number between the two angled alphabet designscentered on the 30 cards? If not, what quadrant is each located in? Howmany numbers are located in the N (North), NW (North West), NE (NorthEast), E (East), W (West), S (South), SW (South West) and SE (SouthEast) quadrant?

Game Number Ten Mathematic

Shuffle all 30 cards and randomly select 3 cards. The cards are usedindependently of each other. The number between the two angled alphabetstair step designs on each face card is to be added to itself,subtracted from itself, multiplied by itself, and divided by itself in30 seconds on the red trim cards (basic math). Show your work. Example(A) if the card had the number fifty on it you would write

50+50=100, 50−50=0, 50×50=2500, and 50 divided by 50=1 (use the sign)

The basic math is completed for you on the green trim cards. They runvertically on both side panels on the face card. Add those four numbersand add it to the equation (3 the number between the two angled alphabetdesigns) +30 =Example (B) using the results from example(A)100+0+2500+1=2601+(3×50)+30 =

On the blue trim card do the math adding the first four numbers and thenadding it to the equation. See example B above. To challenge your mind,change the plus sign + in front of the equation to a multiplication signx and solve the problem. To make it more challenging remove the 0 andthe 1 from the first four numbers and multiply the other two numbers,then take the product and multiply it by the equation and then multipleby 30. Then the equation will be 100×2500=250000×(3×50)×30= If you areable to complete 3 cards in 30 seconds correctly congratulations.

CONCLUSION, RAMIFICATIONS, AND SCOPE

The multilevel educational word game has many embodiments. Oneembodiment is the alphabet letters and the corresponding numbersguideline FIG. 4. This word game is entertaining and challenging. Anembodiment of the word game is eye hand coordination skills. This uniquemultilevel educational word game utilizes two embodiments the card deckand the card grid. The word game has three series and each series hasthree game levels. The three series are the SSSS, DDDS, TTTS. The wordgame provides many more games all in one box.

A variation of playing the three games level is to combine them. Forexample, if you are playing the SSSS using these 3 selected letters A,D, M set timer for 30 seconds and focus only of the letter A and writethree words; one word for Level I, then one word for Level II and thefinal word for Level III. Repeat this process for the other two letters.

-   -   any name stay

The alphabet letters and the corresponding numbers guideline should bememorized and taught to all children at an early age FIG. 5. Using thealphabet letters and the corresponding numbers instead of saying S or F,I or Y, P or T, B or D , M or N and etc., simply say F the six letter ofthe alphabet or F6, and S the nineteenth letter of the alphabet or S19,which will lessen the misuderstanding of similar letter sounds.

All of the SSSS card decks have 4 capital letters on the face of thecards. A total of 4 single sets. The Angstair red trim cards have 4upright letters all facing in the same directions. All of the othercards have 2 upright letters and 2 inverted letters.

The DDDS card decks can have up to 8 letters on the face of the cards;the letters are double letters. A total of 4 double sets. All or some ofthe cards can have 4 upright letters and 4 inverted letters.

The TTTS card decks can have up to 12 letters on the face of the cards;the letters are triple letters. A total of 4 triple sets. All or some ofthe cards can have up to 6 upright letters and 6 inverted letters.

Each of the Angst it card has the number representing the letter inbetween the two angled alphabet stair step designs with matching numberof zeroes below. These zeroes can be use by parents for younger childrento practice counting, adding and for other purposes. These cards willgive joy to the young and aged. Alternatively, these cards can be putinto a card grid format, and the current card grid can be made into handheld cards.

The bookmark can be used as a motivational incentive reward program FIG.6.

Besides machine manufacturing here are some advantages of the handmaking process which is time consuming as most people are aware. The 30cards can be hand cut, with an option to have some or all or none of thecards hand sealed or stamped with an embosser. The cards can belaminated, with 120 edges per set hand rounded.

The laminated cards versus the coated cards are less likely to tear, ripsplit or be destroyed after a few uses and are more stain and liquidresistant.

The current card grid is approximately 7.75″-8.5″×10.5-11″. It is calledboxboard because of its size. The size is made convenient to carry withyou to play any time with others or alone and for practice purposes. Thecurrent size fits into a briefcase and backpack, so, take it to work,school and on your, vacation. The game can be played inside the box. Thecard grid for the word boxboard game can be made 13″×13″ if needed.

The card grid has a grid-like mesh-net texture appearance and can behandmade and laminated to last longer.

The chip size is approximately 1¼ inches. The chip color is white withblack numbers on the white label. Only one side of the chip is labelled,numbers 1-30. However, there are several variations that can be done.Here are some variations and modifications on the chips that can be madeof various materials.

1) Both sides of the chips can be labelled 1-30.

2) Label one side 1-30 and the other side can be labelled A-Z to matchthe alphabet letters and the corresponding numbers according to theguideline and PC 27, PC 28, PC 29, and TT30. The PC represents Player'sChoice and the TT represents the trademark name.

3) Label one side 1-30 and the other side can be labelled A-1, B-2, C-3,D-4, E-5, and continue format through Z-26, PC 27, PC 28, PC 29, andTT30. The PC represents Player's Choice and the TT represents thetrademark name.

4) Label one side 1-30 and the other side can be labelled 1-A, 2-B, 3-C,4-D, 5-E, and continue format through Z-26 and PC 27, PC 28, PC 29, andTT30. The PC represents Player's Choice and the TT represents thetrademark name.

Can I alter the game? Yes, please feel free to change how many pointsare needed to win the game based on your time availability. When playingthe word boxboard game, use a different size chip. This product shouldbe commercially successful.

In the detail description you will notice many specificities for fulldisclosure, not for limiting the scope of the embodiments.

I claim:
 1. A grid comprising: a plurality of spaces, series and levelsfor a word game.
 2. The grid of claim 1 wherein 30 card squares haveouter frames with smaller frames within, twenty six said outer frameshave three geometric figures or symbols distributed on the west and eastside for matching, double letters and triple letters are on the base ofsaid outer frames, with three said outer frames have the three playerschoice card squares and are numbered 27, 28, and 29 with thecorresponding number of zeroes; each with two angled alphabet stair stepdesigns facing each other, one in ascending order and one in descendingorder with a circular device between them, one said outer frame has thetrademark card square.
 3. The grid of claim 1 wherein 30 medium framesare attached inside said outer frames with a variety of patterns formatching and geometric figures on top for matching, and saidcorresponding number of zeroes at its base, the squares inside saidpattern frames have triangle tips on all four corners, inside saidtriangle tip frames are a raised square with the corresponding numberson both side of the uppercase alphabet letter.
 4. The grid of claim 1wherein four smaller frames are attached to said pattern frames, andwith alphabet letter inside located in the north, south, west, and east,with a complete alphabet set with said grid totaling five randomlyselected alphabet sets.
 5. The grid of claim 1 wherein the alphabetletters and the corresponding numbers guideline appears in threesections, the upper case said alphabet letters, then said correspondingnumbers and third said section has the lower case said alphabet letters.6. The grid of claim 1 wherein said levels are used in a word game withthe Level I, Level II, and Level III Game, Level I all of your wordsbegin with the selected letters, Level II use the selected letters asthe second letter in your words, Level III uses the selected letters asthe third letter in your words.
 7. The grid of claim 1 wherein saidseries are used in a word game wherein the SSSS each of the card squareor card represents one letter of the alphabet, when playing said SSSSyou are focused on only one letter (single letter), you may have threedifferent letters or two of same letters and one different letter or youmay have three of the same letters; however, these letters are usedindependently of each other, each of the letters is used individually,separately, as a single letter only to write three different words. 8.The grid of claim 1 wherein said series DDDS each said card square orcard represents two letters of the alphabet, when playing said DDDS eachsaid card or card square consists of two letters that are be used as oneunit; the letters cannot be separated or reverse.
 9. The grid of claim 1wherein said series TTTS each said card square or card represents threeletters of the alphabet, but is used as one unit with Part I whenplaying said TTTS each said card square or card consists of threeletters that are used as one unit, the three letters cannot beseparated. Part II (a) said TTTS consists of two letters that are beused as one unit and a single letter. Part II (b) said TTTS consists ofa single letter and two letters that are be used as one unit. Part IIIsaid TTTS consists of three single letters one is used as single letterto begin the word and the other two letters are used anywhere in theword. Each of the three letters will be used in the first position ofthe word in the Level I Game and the other two letters are be usedanywhere in the word.
 10. A deck of cards comprising:
 11. The deck ofcards of claim 10 wherein the face cards have four upper case letters instandard upright position or two upright and two inverted, with ageometric shape, varying weights, lengths, and sizes around one letter.12. The deck of cards of claim 10 wherein the two angled alphabet stairstep designs, one in ascending order and one in descending order facingeach other with an alphabet letter and the corresponding number in thecenter with matching number of zeroes below.
 13. The deck of cards ofclaim 10 wherein four cards fall outside the alphabet letters and thecorresponding numbers guideline range, three players choice cards andone trademark card numbers 27, 28, 29, and 30 with the some of thecenter numbers on all 30 cards shifted in a north, south, west, eastlocation.
 14. A method of playing a word game comprising: (a) providinga plurality of cards or plurality of card squares wherein each has analphabet letter and its corresponding number (b) playing the SSSS andthe Level I game (c) Selecting three cards by shuffling the deck andturning up three cards to reveal the three playing letters, or with thecard squares by tossing 3 chips onto the card squares and selecting thethree letters with the most coverage (d) starting the predeterminedtimer (e) writing your three independent words using the three lettersselected to begin each word (f) stopping when the time expires (g)counting your points, one point for each letter in the word if thespelling is correct (h) repeating the above steps until thepredetermined points are reached (i) initialing the back of bookmark isoptional for the winner